facilitation manual

event design
explore each step of event design from identifying conditions and desired outcomes to synthesizeing the events results into actionable next steps.

current conditions

desired outcomes

applying the
New Way of Working


designing the strawdog

assignments

resource and support

debrief


Creativity cannot be managed directly.

It cannot be fored, but it can be facilitated to levels currently unrecognized by creating proper environments where it can flourish.

All people are inherently creative. Vast riches lie dormant within the human mind--riches that most people have not considered because they assume them to be scarce, unmanageable, and unknowable. (source)

Decision by Design

Traditional decision-making procedures rely extensively on the data being complete and accurate and the logic of the decision process being faultless. In organizations, this tends to support authority and credibility based on past accomplishments while discounting new information and ideas. The traditional decision-making procedure tends to go through the process once, in a linear manner, and tries to establish a "permanent" answer. Decision by Design is a commitment to go through the design process again and again while "reality testing" the parts as they emerge and are applied "in the field." If the process of design is properly managed and comprehensively approached then inappropriate design assumptions and decisions "fall away" leaving--from the number of choices originally perceived--the final design most fit for use.

About design

Design is an infinite game vs. finite game: players engage with each other for the purpose of continuing the play, not in order to win.

Design comes in two stages: creating the problem and then solving it.

Success in design depends upon iterations instead of taking one shot at a solution. The vision is constantly recreated. This is different than contingency planning.

Design combines options in order to eliminate them; other methods choose between or prioritize options in order to eliminate them. An MG Taylor axiom illustrates the principle: "Adding someone else's experience to your experience--creating a new experience--is possibly valuable." Another term of art employed by MG Taylor to express the concept is "AND." Alignment is created not by consensus or majority vote, but by recasting the vision into a viable solution that includes as many vantage points and options as possible. (source)