The
model below illustrates the requisite relationship between design,
build and use. The designer and the design process is connected
to both the user and the builder. The builder and the building process
is connected to the user and designer. The user and the processes
employed by the user in the conduct of the business of the enterprise
is connected to the designer and builder. These interconnecting
feedback loops imply that the designer, builder and user remain
connected throughout the lifespan of the enterprise. It also requires
that the products of this collaboration be stable enough to provide
day-to-day integrity and flexible enough to allow radical, rapid
redesign to fit the changing needs of the user over time. It means
that the environment is never “finished” and that it is constantly
able to provide a “just enough, just in time” solution. Things that
are “finished” in our emerging world are dead.
Design.
Create sketches, models, plans, schedules, and budgets
to convey a sense of the scope of the project in many different
dimensions. This is not done merely at the beginning of the project,
but as a sort of continuous process throughout the life of the building.
The design takes into account past and present work process requirements,
and the uncertainty associated with the future as well.
Build.
There must be a process for rapid execution of the design that allows
frequent adjustments to the realities of a build-out and the changing
perceptions of the user as the design unfolds. The process and the
product (space) must provide for this speed throughout the occupancy
so that the enterprise of users does not have to waste time and
talent in reconfiguring itself to meet changing conditions.
Use.
As the environment is used, it will change the processes that take
place within it. These changes, in addition to events in the external
environment will drive a demand for the work space to adjust its
function, and to do so rapidly. The design and build capacities
must always be readily at hand.
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