facilitation manual

modules/assignments
explore a series of assignments that give a theme and direction to each module of your event.

ANDmap
author to author
best case/worst case
complex system experience
dialogue
inovator's game
inventions
legends
living systems
metaphors
mind map
model building
quaker conversation
scenario timeline
sytopical reading
take-a-panel/share-a-panel/synthesis
terms of art
weak signal research
why it won't work
win as much as you can














 

 


best case/worst case: objective
To challenge a group to go deeper with scenario development or contingency planning, bringing additional rigor to their work. To ensure balance and completeness if a group's natural inclination is to avoid looking at the full range of possibilities. To build the coherence and positiveness that comes from knowing you have options across the range of possible future conditions.