facilitation manual

modules/assignments
explore a series of assignments that give a theme and direction to each module of your event.

ANDmap
author to author
best case/worst case
complex system experience
dialogue
inovator's game
inventions
legends
living systems
metaphors
mind map
model building
quaker conversation
scenario timeline
sytopical reading
take-a-panel/share-a-panel/synthesis
terms of art
weak signal research
why it won't work
win as much as you can














 

 


Innovator' Game
This game was created by the Context Institute in Washington state to demonstrate what can happen in an organization when someone has a good idea - or so they think. How does a new idea take hold or not. How do others adapt to it, or not.

This is simply a model that illustrates principles of cultural change. How do new ideas, technologies, values or ways of working spread through a culture. It can happen in ways illustrated by the game, although not necessarily exactly this way.

Download instructions and nametags here.