|
|
|
inventions:
design considerations
|
Strengths-
- invariably, this experience gets participants
engaged and excited
- it's fun and revealing
- whether each invention works or doesn't, the
experience is valuable, and provides insights to how people in
an organization work together.
Weaknesses-
- it takes a large block of time
- it's not appropriate unless the group can afford
the time to look at their own process.
Specifications for Success-
- be confident that the process is valuable, regardless
of the success or failure of individual inventions. (We often
learn more from the "failures" than the successes; both
are valued).
- after the demonstrations and presentations, give
the teams a few words of validation, then send them home to sleep
on it Don't engage the group in assessing the experience until
the next day.
- increase the debriefing time of the results of
the inventions went extremely well (breakthrough) or extremely
poor.
- adjust the assignments also; for example, it
went well, ask for the two or three most important insights; if
so-so or poorly, ask for the most important rule or lesson learned.
|
|