facilitation manual

modules/assignments
explore a series of assignments that give a theme and direction to each module of your event.

ANDmap
author to author
best case/worst case
complex system experience
dialogue
inovator's game
inventions
legends
living systems
metaphors
mind map
model building
quaker conversation
scenario timeline
sytopical reading
take-a-panel/share-a-panel/synthesis
terms of art
weak signal research
why it won't work
win as much as you can














 

 


legends: design considerations

Strengths-

  • through humor, ideas are often broached that could not be shared in others way
  • the core strategies of a solution often come out in this module (though participants may not see it or take it seriously until later)
  • this module is creative, fun, usually very high energy
  • supports team work/play.

Weaknesses-

  • may not fit shorter events or if the project parameters are narrow (e.g., an "engineering-level" event)

Specifications for success-

  • precede this module with other Scan activities; use it once the group is working together.
  • if necessary, remind the group that this is still Scan, i.e., don't censor your ideas, push out the "envelope" of possible solutions, have fun and play with it.
  • use music to "set the stage" for legend report.