facilitation manual

modules/assignments
explore a series of assignments that give a theme and direction to each module of your event.

ANDmap
author to author
best case/worst case
complex system experience
dialogue
inovator's game
inventions
legends
living systems
metaphors
mind map
model building
quaker conversation
scenario timeline
sytopical reading
take-a-panel/share-a-panel/synthesis
terms of art
weak signal research
why it won't work
win as much as you can














 

 


legends: timing

This is a scan module. In the "classic 3-day event"," this module follows scenario and syntopical reading, and is thus the first module that specifically invites participants to present their "answers" to the issues under consideration (which it does in a playful or light way). Coming early in the afternoon, it is carried out as two quick rounds of design and report; in this way, ideas that are strong in one round are subsequently picked up and used by other teams. (For example, 45 minutes design, 30 minutes report, 45 minutes design, 30 minutes report; with movement time, a 3-hour module).

This module can also be employed later in Scan (for example, following other DesignTeam work) and as a single cycle of design-and -present. This format allows the teams to go deeper in developing their material and props, allowing a more theatrical, staged presentation. (Again, about 3 hour: 2 hours in teams, 1 hour reports).