facilitation manual

modules/assignments
explore a series of assignments that give a theme and direction to each module of your event.

ANDmap
author to author
best case/worst case
complex system experience
dialogue
inovator's game
inventions
legends
living systems
metaphors
mind map
model building
quaker conversation
scenario timeline
sytopical reading
take-a-panel/share-a-panel/synthesis
terms of art
weak signal research
why it won't work
win as much as you can














 

 


metaphors: design considerations

Strengths-

  • encourages "global" thinking (i.e., thinking across disciplines)
  • gets people thinking; it provides a good stretch; the answers are always different
  • introduces "systems" concepts without being technical or academic
  • required scanning and reading often results in more reflection than occurs when talk predominates. The Cathedral analogy in particular often provokes deep consideration of work spirit

Weaknesses-

  • takes more time than other modules
  • less likely to fit the pace of a shorter event
  • may feel like "going to school" to some audiences

Specifications for success-

  • special materials must be high quality-accessible, thought-provoking, inviting the reader to discover and make new associations