facilitation manual

modules/assignments
explore a series of assignments that give a theme and direction to each module of your event.

ANDmap
author to author
best case/worst case
complex system experience
dialogue
inovator's game
inventions
legends
living systems
metaphors
mind map
model building
quaker conversation
scenario timeline
sytopical reading
take-a-panel/share-a-panel/synthesis
terms of art
weak signal research
why it won't work
win as much as you can














 

 


model building: design considerations

Strengths-

  • encourages thinking by getting participants kinesthetically oriented (out of their normal paradigm)
  • it's fun-it's hard to stay serious around legos
  • it's a good stretch for most groups
  • helps build a shared vision.

Weaknesses-

  • for some situations, this is too far a stretch; appears childish to the analytically inclined
  • may take too much time (relative to content generated) for shorter events
  • may not work well if participants feel they're under a lot of pressure to resolve their events issues quickly

Specifications for success-

  • again, it's the basics: prepare the participants for a Scan process; give them a strong assignment, worthy of their attention, ensure you've got a good mix of ideas (vantage points, agreement/disagreement) on each team; and set them to it.