facilitation manual

modules/assignments
explore a series of assignments that give a theme and direction to each module of your event.

ANDmap
author to author
best case/worst case
complex system experience
dialogue
inovator's game
inventions
legends
living systems
metaphors
mind map
model building
quaker conversation
scenario timeline
sytopical reading
take-a-panel/share-a-panel/synthesis
terms of art
weak signal research
why it won't work
win as much as you can














 

 


model building: objective

To have participants think about their problem differently, by having them change their immediate focus (for example, away from the current "problem" to an envisioned ideal state) and change their sensory mode (e.g., verbal to kinesthetic). To have participants share in playful and unexpected ways. To give form to abstract thoughts by building a model (representation) of it.