Strengths-
- challenges and changes participant's assumptions
- contradicts the common paradigm of "if it's
not credible, we can't (or won't) talk about it."
- changes the game, giving a new context or framework
to discussion.
- puts participants in a frame of mind to explore
various "what if's..." and consider "not-yet-credible"
information.
Weaknesses-
- provides too broad a Scan for some purposes.
Specifications
for Success
- tailor the length of the timeline to the scale
of the participant's mission: it might be 5 years or it might
be 200.
- tell participants to stretch; this isn't about
playing it safe. Ask them to name their prediction and turn it
over the next person, without adding explanation or justification
for their prediction.
- start the exercise by giving a prediction of
your own. If the predictions get too predictable, consider adding
a few other wild examples of your own.
- consider limiting each round to a specific defined
category (or track on your WorkWall), if for example, you anticipate
participants concentrating to much in one area (like their own
organization or industry).