facilitation manual

modules/assignments
explore a series of assignments that give a theme and direction to each module of your event.

ANDmap
author to author
best case/worst case
complex system experience
dialogue
inovator's game
inventions
legends
living systems
metaphors
mind map
model building
quaker conversation
scenario timeline
sytopical reading
take-a-panel/share-a-panel/synthesis
terms of art
weak signal research
why it won't work
win as much as you can














 

 


scenario: variations
  • If used early in a process where participants may be new to one another, have them briefly introduce themselves as part of the first Scenario round; share something they're passionate about in the second; something about themselves that no one else in the group knows in the third; and to name a trend or event from the Scenario that in which they will participate in the final round.
  • If you want to track the ideas, or learn more about individual participants, request that participants put their initials alongside their predictions.
  • Have staff scribe the predictions, rather than having participants come up to the wall individually.
  • Ask participants to use the color markers with these meanings in mind: black for events we see as negative or difficult; red for significant problems; blue for events we see as exciting, but can't say if they're positive or negative, green for events we see as opportunities.
  • At the close of the Scenario module, or later in the process, have participants "blitz" the board, individually adding ideas and events.
  • Scenario development is a common DesignTeam assignment; even if the participants have already developed a scenario as a large group exercise, a team can be assigned to synthesize and develop the scenario further.
  • Scenario development is often the lean-in to Best Case/Worst Case planning.
  • Scenario can include a scan of the past as well as prediction of the future, e.g., 100 year timeline past, 100 years future.