facilitation manual

modules/assignments
explore a series of assignments that give a theme and direction to each module of your event.

ANDmap
author to author
best case/worst case
complex system experience
dialogue
inovator's game
inventions
legends
living systems
metaphors
mind map
model building
quaker conversation
scenario timeline
sytopical reading
take-a-panel/share-a-panel/synthesis
terms of art
weak signal research
why it won't work
win as much as you can














 

 


syntopical reading: objective
To provide a Scan, for example, of innovations and trends occurring across different parts of the society. To "spark" the creative process by providing a wealth of thought-provoking ideas. To "seed" the creative process with innovative ideas that have been tested or proposed by others.